Showing posts with label Cleveland. Show all posts
Showing posts with label Cleveland. Show all posts

Wednesday, December 16, 2020

Fiesta Snow

I took a peek outside with my cat and it's snowing a bit today. Speckle wasn't too happy about that. 

The funny thing is that, while the snow was blowing around, someone was blasting salsa music across the neighborhood. 

So there she is, covered in frosty confetti, looking at me like, "This is the worst Mexican restaurant ever."

Monday, November 23, 2020

2020: A Little Bit Closer

"I've been swimming in a sea of anarchy. I've been living on coffee and nicotine. I've been wondering if all the things I've seen were ever real, were ever really happening."
-- Sheryl Crow

I'm doing the 2020 retrospective post a little early this time, because December, especially the end of December, is going to be a really busy time for me. 

Everybody I know has been all "OMG 2020 is the worst!" This year's been pretty good to me, though. The only major downside was that, despite a strong start, I didn't get much writing done for most of the year. That seems to have turned around, but the lost time is still gone.

In January and February, I continued my habit of finding a hidey-hole and working on The Nameless Way. That habit kept me in touch with the work and helped me do more at home, too. We made it to one convention before everything shut down in March. Even after that, I got a lot of gaming in through Hangouts. That's how my geographically-challenged regular groups had been meeting anyway.

Wednesday, October 11, 2017

Enclave

I stumbled across this place while I was walking to pick up the car yesterday. There's a fairly major intersection, with one distinctly smaller and homier road that goes off to the west. Right past another ordinary crossroads, the neighborhood street dead-ends at the entrance to this cemetery. I had been close enough to it before to know it was there, but I figured, despite the enticing entrance, it was still just gonna be a cemetery.

Yesterday was a nice day, though, and I had plenty of time to get where I was going. I walked through the gate and was immediately flanked by pine trees. They were all pretty old, and one of them was really striking, towering over all the other trees. Ordinary pine trees might not be as seductive for other people as they are for me. I grew up around them, playing in forests carpeted with brown needles and pine cones instead of crumpled up leaves. In my twenties, I moved off to other places with mostly hardwoods so, to me, pine trees are youth and wide-eyed exploration. Pine trees are magic.

Beyond that, there was an odd assortment of other trees and, of course, graves. I didn't spend a lot of time looking at headstones. The names wouldn't mean much to me, and, while I wasn't in a hurry, I did eventually have someplace to be. It wasn't really the history that drew me in, anyway.

It was a little bit cloudy, and, while the cemetery itself doesn't have a thick canopy, the occasional shaded nook offered patches of luxurious twilight. The busy street was not even a quarter mile away and there were houses even closer, but somehow I felt the kind of wide-open emotional freedom I usually only feel alone, at two or three in the morning.
Am I being morbid here, going on about a cemetery? I don't think so. My mind certainly wasn't on death, or even much on dead people, beyond occasionally wondering about the story behind an interesting stone. At the back, my path turned into a small loop around a big one with several smaller stones around it. It looks like just a monument or something to identify the area but, as far as I can tell, these are actual graves.
Past that, the property ended at a metal fence and a sharp dropoff into a narrow valley. This isn't a great picture, but shooting between links in the fence didn't give me a lot of options, and I didn't like any of the shots that included the fence. I really wanted to climb over and take off into that valley. It felt like somebody glued a piece of home onto the back of this otherwise flat neighborhood. It was the exclamation point at the end of all the little things that made this enclave feel so disjointed.
Of course, for all I knew, somebody nearby owned that valley and would blow my head off with a shotgun for trespassing. Plus, I did have an errand to complete, so I went back the way I came. I half expected the gate to transport me to a foreign country, or a century in the future or something, but nope, it was the same old afternoon in the same old town.

I wonder if I should go back.

Monday, January 16, 2017

Demogorgon Girl

Apart from a few comments about how it's important to me, I don't really talk much about writing. Gaming and traveling always seem like much more interesting things to blog about. On top of that, I don't really like to talk about writing. The really interesting stuff is all in the inner workings of whatever I'm writing. It's stuff I don't feel comfortable putting out there. I'm probably too tight with that stuff, but I can't help it. And the superficial stuff is boring and pretentious. But this time, before I go on with the gaming talk, I've got some writing stuff to talk about. If it's still boring and pretentious, oh well; I tried.

This year, I decided that progress on the novel, while steady, was much slower than it should be. To accelerate, I committed to working at least an hour on Throne of Gorgudai every day (with exceptions for some weekends and stuff like conventions). At least five days a week, in any case. I'm only two weeks in, but I'm happy to say that it's working so far. I even kept up while I was smashed flat by the flu last week. The great thing is, if I worked on it even a little bit the day before, I'm already tuned in when I start working on it again. I don't have to take a lot of "where was I?" time to get started.

And where am I? The main characters, mostly allies of convenience so far, have started to come together more in this chapter. With sections from Seisha's perspective and the current one from Shao Tsang's, I've finally given everybody at least one chance to "talk." They've explored a new town, developed some new tricks, and detected an impostor. They even got to fight a giant shapeshifting eel. And, if you're paying attention, you might find out who killed Kasmordo. Of course, you're not paying attention because you can't, since I haven't let you read it, but anyway.

Elvismas 2017 was one of those not-writing weekends. Even though it was in Cleveland and we did all the gaming at Weird Realms, we still got rooms in a hotel alongside the out-of-towners for after-game hangouts.

Beckett ran the first event, Blaspheming Trials of the Goetic Dawn. We played novice magicians applying to become the next apprentice of a wizard. Beckett used his own rules and had lots of neat tricks with language cues and picture cards to let us experiment with spells. We caused all kinds of mayhem and destruction, and even ended up summoning an Old One at one point. Maybe two. I think it actually was two. And that went about as well as you'd expect. I think everybody survived, though. Sort of. Not many of us got out without being turned into demon goats or talking axes or something.

Saturday afternoon (and evening), I ran Demogorgon Girl. Tom had dubbed this "Satanic Saturday" and originally asked me to run something with Orcus. Because I answered, "I've always been more of a Demorgorgon girl," I was given that title to work with. It was his birthday, so I did my best to go along.

The game started abruptly in the middle of a fight with some perytons on the slopes of Mount Ngranek. The heroes only slowly discovered that they were in the Dreamlands and that they were really modern psychics trying to resolve a difficult possession by leading the demon into this sub-reality where it would only be one mad god among many. They were pursued by Demogorgonish monsters (and, at one point, the demon itself) to the Enchanted Wood, where they hoped to take the steps back to reality. They also got to negotiate with cats and zoogs and stuff. The forest had been webbed over by baby-headed giant spiders but they fought (and crept) their way through.

The steps didn't return them to the reality they expected, but they did find themselves back in their real world roles, without special powers and with only a few hit points. They did, however, have moon rubies, little tokens I had been giving out as rewards for good play during the rest of the adventure. Each ruby allowed them to use one special ability from their fantasy selves for one round. They needed these because the girl's sleeping spirit was guarded by her corrupted alter ego. The actual demon had been trapped in the Dreamlands, but they still had to free her from the part of herself that had been tempted. This being D&D, they did that by fighting it.

One of the characters was killed in the fight. Another, particularly enamored of her druidic powers, refused to finish climbing the steps and returned to live in the fantasy world. The rest woke up. Tom was going to GM a game too, but mine had run a little long and he was ready for the after-party, so that was...
THE END

Thursday, December 01, 2016

Realms and Borderlands

I mentioned a while back I was going to be running Keep on the Borderlands at Weird Realms using 5th Edition D&D. It was supposed to be part of a theme, but I think everybody else who ran games ended up just doing their own thing. It did happen, though. I had a lot of fun and have put a second and third session on the calendar.

Only two people showed up for the first session, a guy roughly my age and a teenager. I don't know if they want their names bloggified, so I'll call them Don and Dale. Don had played AD&D back in the day, but not much if any since. Dale was new to the game, but owned the 5e books, was familiar with the rules, and had already made a character.

Because I wanted it to work as a one-shot as well as a potential campaign opener, I started them out as prisoners of the hobgoblins in the Caves of Chaos, rather than in or near the Keep. Incarcerated along with them was a gnoll who I figured would be fun as the unreliable ally. The two humans freed themselves from the manacles first and then Dale's warlock murdered the helpless gnoll for temporary hit points and XP. I mean, sure, it was a gnoll, but holy crap.

Don's fighter did his best to reign in the impulsively amoral warlock and they proceeded to look for their stuff and escape. They had made a lot of noise with screaming gnolls and such, so the hobgoblins had not only organized, but even sent someone to get help from a nearby ogre. Because of this, they didn't get to do much exploring (more running and hiding), but they did find their gear and escape alive. After the appalling opening move, they both played it pretty smart.
Afterwards, it struck me how... I don't know... concrete, the whole thing felt. I had a really strong sense of the tunnels and the noises and the hiding and fighting. I suppose part of it was that those things were more important than usual to the characters. I think I also got really into it because I've never played this module as a grown-up before. Well, I haven't played it straight, anyway. I did a few sessions a while  back where universe-hopping sci-fi characters went to the caves for... reasons, but that's not really the same thing.

So anyway, yeah, I'm gonna run with it. Hopefully the two guys from last time will be back and we can pick up a few more, but whatever.

Sunday, September 25, 2016

Weird Realms of the Borderlands

Looks like I'll be running a D&D session at the Weird Realms opening shindig. (Yeah, I know there's not much at that link just yet. I'm mostly just including it for future reference.) They're doing a thing where a bunch of people run Keep on the Borderlands for different systems. Mine is 5th Edition D&D.

Obviously, getting through the whole thing would be more than a one-shot's worth of gaming. I've got a few ideas. They also suggested that it could be the start of a campaign, which I'm definitely cool with.

I was going to do some brainstorming out loud here, but I'm way behind on things I meant to do this weekend, so maybe I'll pick it up again when there's an official announcement from the store.

(Edited to link to the follow-up.)

Friday, August 26, 2016

Hooting with Strahd

Assorted Stuff:
  • The novel is progressing slowly but, while that pace is frustrating, I realized the other night that I'm really enjoying seeing it take shape. It's nice to feel like I'm doing the right thing.
  • I might be running a Halloween session of D&D. One of my friends asked me to because her boyfriend has never played and is eager to try it out. Of course, there's a more-than-fair chance it'll never happen. I found a cool low-level setting from Curse of Strahd to use for the Halloweeny stuff. I figure I should also make sure there's an opportunity for a little bit of dungeon crawling just so he'll know how that goes. I like how the book is useful for that kind of thing even if you don't run the whole campaign.
  • We played another session of the Scrap Pile campaign last weekend and are supposed to play D&D this weekend. Gaming is good.
  • I went to a fun David Bowie tribute concert and had a margarita with jalapenos in it. Okay, yeah, I actually had two.
  • Our water heater crapped out and took forever to replace, but it's back now.
  • I'm gonna try to get The Fire Within out to game stores for December. And that reminds me, another of my friends is opening his own game store in Cleveland. I'll post again with a link when there's more info available.
  • I'm running some stuff at Carnage in November but I haven't worked on any of it. I'm not even sure when my events are, anymore. I didn't think to write down what I submitted because, usually, they send me an email. That didn't happen this year. I'm sure it'll come together somehow. There's still plenty of time.
And now here's Dazzler fighting Galactus:

Monday, December 09, 2013

Just For One Day

This Saturday past was Holiday Game Bash VIII, a big get-together or a small convention, run by North Coast Gamers. +Tom K and I spent the day celebrating that we could be heroes with +Jerry Teleha and a nice assortment of new people.

Tom and I headed over to the Rock City Music Hall a little after eleven in the morning. We were looking forward to checking out the games and spending time with Jerry, but not all that optimistic about our own events because we were running RPGs and, last time, this seemed to be mostly a board game crowd.
We were greeted inside by smiling hosts and a board with the "tour of games" logos on it. They've really got a great venue. The one we went to a couple of years ago was in a church and I ended up in a Sunday school room with tables and chairs that were made for toddlers. This time it was a big open hall with plenty of grown-up size tables and a restaurant/bar in the next room. We signed in, found Jerry, grabbed some drinks, and looked up our table numbers.

The role-playing games were in kind of a nook at the front of the hall. Tom's game was first up on my list. He was running a Qalidar adventure called "Corporate Raiders" and I was helping him out with the rules because, even though they're waaay on the light side, he's d20-challenged. We sat around the table for a while and were starting to think it would be a wash, but then Tom spotted an acquaintance wandering by and snagged him. "Corporate Raiders" was set up so that we started out as almost-retirees with no levels in any class. I based mine on Mallory Archer and John created an engineer named Wayne. I don't want to give too many spoilers, but we did eventually get to make our characters more adventure-y, which helped us survive in a world gone mad with Tom's pyramid-headed raiders and shiny glam warriors. Not exactly the kind of opponents I would have come up with, but it was fun for me to see Tom (or anyone) making his own thing out of my game.

We found Jerry at the bar and had a late lunch. The specials they had for the Game Bash were good and actually quite a bit cheaper than the regular menu. Jerry took off first for a game he was in. Tom & I followed after another round to set up for mine.

We were still fairly early, but there was nobody using the table before me, so we camped out. A guy came over and introduced himself. I think his name was Ben but, for reasons that will make more sense later, my brain insists on labeling him "Sherman Peabody."

The scenario was basically the same one I ran at Gen Con this year. As always, I tinkered with it a bit while we played. This time I left a little bit more a mystery to solve and threw in a bunch of machine-munching antroids. Jerry showed up about a third of the way on and we worked him in. He had a particular grudge against giant ant-like creatures from a bad Tunnels & Trolls experience. I don't know about them, but I had fun, and was especially gratified by their reaction to the "peel."

Next up was Tom's Crawlspace game. Jerry, Ben, and I stuck around, and several more people showed up in short order. One of them said it was the game she had been looking forward to all day. We had some great performances here, which seems to be particularly common with Crawlspace. Ben's crazy administrator (Sherman Peabody), a quirky and somewhat randy detective, an outraged grad student whose work had been stolen, and a couple of hedonists stumbled around the college campus and the surrounding town and turned a vampire mystery into a manic soap opera. (The vampire is on the cover, so I don't think giving that away is going to be a problem.)

And that's pretty much it. They were closing the place up when we left for a late night snack with Jerry.

Wednesday, June 27, 2012

The Silence Group

So I was reading this UFO book (I know, the widget says I'm reading Spinner of Lies, which is great so far, but I came across this other book and thought it would help with what I'm working on), and I saw a weird letter that some people got from "Clerk 209" back in, I don't know, the 70's I think. Sort of a "Men in Black" kind of thing, except with a creepy letter instead of creepy dudes. Here's a clip:
You know so small what we do for you. Call us Silence Group if has to be. In silence we progress. Silence follows where we have gone.
Brrr, right? So I thought, I've got to include a Silence Group! That's perfect! And the letter's recipients even lived right here in Cleveland. It's like a sign from Grodd! Only...

Only, I've heard that somewhere before.

Oh yeah, The Silence. Doctor Who. Damn you, Moffat!

Wednesday, June 29, 2011

Suburb of Horrors

Somewhere under a lost and lonely utility hutch of grim and foreboding aspect...
Eventually, I may have to use this. I've always suspected that there was something sinister under this place.

(Hint: Click the picture and look at the yellow letters in the middle of the box. If it still makes no sense to you, oh well. It won't be funny if I have to explain it.)

Friday, December 03, 2010

Snow!

I've been dreading it, but I have to admit, now that the winter weather is settling in (or maybe I should say "Christmas weather" so I'm not accused of persecuting the poor helpless teabaggers) it kinda feels like coming home.

Tuesday, October 05, 2010

Dear Cleveland

I'm thrilled that you're looking out for the roads in my neighborhood.  Seriously, the city is looking much better these days, and I'm grateful.  I was just wondering, though, if you really think FOUR O'CLOCK IN THE MORNING is the best time to be firing up that jackhammer. 

Just, you know, something to consider.

Wednesday, September 29, 2010

Strange Morning

I hope to put up the summary of Sunday's Doctor Who game soon but, for now, I just wanted to say what a weird day this is.  Woke up around four in the morning to a blacked-out house, found out later it was all over Cleveland and nobody seemed to know why.  Walked to the bus stop in a cool, peaceful fog with no street lights.  Whole thing has a very otherworldly feel to it.  Latest thing I've heard is, "a preliminary investigation shows a protective relay sent an incorrect signal to a major transmission line, shutting the line down."

When the fog rolled in and the power went out, I was sure I was finally going to have to pay the price for Grandpa burning down that leper colony on Lake Erie.

Oh, and here's a link: http://www.wcpn.org/WCPN/news/32258

Wednesday, August 25, 2010

House Condemned

(with apologies to Langston Hughes)

What happens to a house condemned?
Does it bleach out
Like old paint in the sun?
Or shelter angry thugs--
Just for fun?
Does it slouch over sidewalks on the street?
Or feed the hungry termites--
with its starchy treats?
Maybe it stays up
till its nails corrode.
Or does it explode?

In reference to:
http://www.cleveland.com/opinion/index.ssf/2010/08/save_the_langston_hughes_house.html

Wednesday, July 21, 2010

Bomb Threat!

How many times have I dreamed of this happening at other jobs?

edited to add:
Okay, this is funny.  One of the biddies upstairs called the bomb squad because a man walked in, left a briefcase in the lobby, and left.  So while we're all outside, jokingly accusing each other of masterminding the incident, coming up with ever-more elaborate schemes to explain why someone would blow up a building in Independence, Ohio, the squad is executing what must have been a hilariously dramatic briefcase-opening procedure.  Turns out that the offending accessory belongs to the semi-retired consultant who shares our office.  Most likely scenario seems to be that he forgot what he was doing and left it there by mistake.  Another terrorist threat neutralized thanks to the vigilance of the people!

Sunday, June 27, 2010