Technically, it's one of those special options that the GM can freely rule out, but - come on - how could I ever show my face at a convention again if I told a player in a Doctor Who game that she couldn't be a time agent? And what kind of GM can't work around a little surprise? Also, I'm trying to win over a bunch of hard core T&T fanatics to a new game, so I have to use all the enthusiasm I can find, right?
So here's what we ended up with:
- Alan Tripp (Shelly): a time agent who looks like James Marsters but isn't the same character as the one he played in Torchwood. Alan grew up in a colony on Skaro, an attempt to re-settle the planet at a time when the Daleks were thought to have been destroyed. Alan likes to be called "Mister Tripp" and has a broken vortex manipulator (basically Shelly can spend story points to make it do stuff, but it's otherwise useless).
- Sally Kingfisher (Jack): waitress at a pizzeria who would shortly develop a crush on Alan. Sally wants to be a veterinarian.
- Rick Waters (Tom): manager of the same pizzeria and Sally's jealous boyfriend. Fairly clever but a bit oblivious and flighty. Although not technically adept himself, he always seems to have the right thing in his pocket.
Anyway, the point is, this wasn't going to be a long session. Aaaand, I think I'll go to bed now and finish this later.