Wednesday, May 13, 2026
What's Next?
Wednesday, January 01, 2025
2024(-ish): More Than I Thought
After all that, there's another edition of Stars, Specters, and Super-Powers. The first edition had a terrible cover, and I had omitted a story that should have been in it. I also added some background stuff and art Mike did for the comic book plot that led to "The Man Comes Around." Having this book and Losing Lanterns out there and looking good when The Nameless Way finally drops, has been part of The Plan for a long time, so that was unquestionably worth doing.
Keep up with future posts by following me!
Friday, July 12, 2024
Words, Words, Words
Friday, December 31, 2021
2021: Year of the Cat
So where am I with this book I keep saying I'm focusing on? Bgrargh. I mean, I guess I shouldn't put it that way, because I'm enjoying working on the center brain-stage again. I just now started doing that, though, and a few leftover TerrorHog tasks are still nipping at my ankles now and then. We'll see. Seems like this is taking a lot longer than it should.
Thursday, October 28, 2021
Whiplash
Keep up with future posts by following me!
Wednesday, February 24, 2021
Devil's Den
Ezren woke up in the dark. After some fumbling and tracing of runes with his fingers, he found one of the charms he had made at Ash's house. A few whispered names and the little wooden token lit up. Blood, viscera, and stunted limbs were all around him. Iczifractas was sitting nearby, cleaning herself.
It wasn't the same corridor he had been in when he was knocked out. This one was sloped and unfinished, with a deep thrum pulsing through the stone. On the lower, rougher, side, someone had been liberating a metallic apparatus from solid rock. Stiff brushes and small, precise chisels testified to the care they had been taking. The thing stretched from wall to wall and probably beyond. A crude metal staircase wound through a hole in the ceiling on the other side.
Iczifractas picked up something in her teeth and trotted to Ezren. With a proud "mmrow," she dropped a huge opalescent eyeball at Ezren's feet.
Ezren looked around at all the dero parts scattered about and scratched the cat on the cheek. "Somebody's been a very good girl," he said. Iczifractas rubbed against him and purred. Ezren wondered how long Iczifractas had been able to murder a room full of people on her own.
More pictures & stuff below:
Sunday, January 31, 2021
Go For It
Tuesday, January 28, 2020
A Little More
As they neared the middle of the city, the webs became more prominent. Up ahead, a huge spire towered over a circular plaza. A round symbol was painted on its lower reaches in red and gold. The swirling, self-mirroring yin-yang symbol stood out starkly against the otherwise featureless black stone. She had seen the symbol with less garish colors on several occasions before, but most recently in Timber, on Shao Tsang's tunic. The other buildings in the circle were all covered in webs.
Kala and Oeklor were checking every corner now, starting at every echo. They drew their swords. Kala absent-mindedly traced tiny circles with the point of her blade while Oeklor kept switching his grip back and forth from forward to backward. Looking more closely at the webbed-over buildings around the circle, they found human-shaped bulges in the fabric. Each of these had one or two smaller, rounder bulges near it.
Speaking barely above a whisper, Kala said, "I think you were right. This was a--"
Oeklor poked his sword into one of the little round bundles and wiggled the blade.
"--Bad idea." Kala grimaced and backed away. Little black shapes squirmed around the blade and the cut began to widen on its own.
Tuesday, August 06, 2019
Out of Order
Thursday, May 02, 2019
Mostly Games
I think I already mentioned that our Icons game is on hold and I'm running the Goodman Games update of Isle of Dread for a change of pace. It's going... slowly. We've only had one session. There was supposed to be a second last weekend... and a few weeks before that, but those didn't happen. They didn't make it to the island last session. I had originally intended to play all the pre-island stuff out, but I've since decided to fast forward through most of it. I don't want this to take all year.
While Tom and I were down with a delightful cold/sinus infection combo, I tried out Audible. Audiobooks are great when it hurts to focus your eyes. It's also something two pathetic sick people can do together. We got through most of Ringworld that way. I'm totally hooked on the service now. Sometimes I even "read" on slow days at work. I'm listening to The Mothman Prophesies right now.
I stumbled across the Kickstarter for Old-School Essentials and was surprised that it was so tempting. I like 5th Edition D&D. I've got a bunch of stuff for it. Do I really want to go back to Basic/Expert, however well it's organized? So I dug up my old books and went through them, kind of ran through stuff in my head. My group didn't really play much B/X before we started on AD&D. Anyway, I decided that yes, I really do want to play this again and I backed the Kickstarter.
Schedule permitting, I intend to go to Carnage this year and run a B/X adventure (OSE if I have it in hand by then), but I didn't have any particular inspiration, so I went back to the DM'ing section and rolled some stuff. For the scenario, I rolled, "Escaping from Enemies," which I've done a bunch of times before and... I dunno. For the setting I got, "abandoned mine," which... okay... I guess. I even rolled the special monsters part using the random encounter tables. I'm planning on using 5th level characters, so I rolled once on the 6-7 table, and three times on the 4-5 table. I got Giant Scorpion, Blink Dog, Hellhound, and Caecilia. It'll be fun to try and make something out of all that.
Not sure what else I'll run. Maybe just Dungeon. Maybe Doctor Who. Still thinking.
Hey, City of Heroes is back! At least for now. Somebody got ahold of the server code and has released it to the public, where these people and probably others are running the game for anybody who wants to play. They've added several servers and it seems to keep running more and more smoothly. I was on last night and didn't get kicked off once. Of course, you never know where this kind of thing will end up. For now, though, it sure is great to be back in Paragon City.
Monday, May 21, 2018
This is Not the Title
I finally figured out how to work in the future party's contribution to "The Beginning of the End" without overshadowing the current one. I had been planning to mostly gloss over it, but instead I'm using it now as a dream sequence everybody got pulled into because the telepath is having fits. And of course, that guy having fits leads into the developments that lead to this freaky time-trip anway, so it's also useful foreshadowing. It has, consequently, become really fun to write again. I'm cramming in writing time all over the place now, above and beyond the schedule I set for myself.
The gaming bit was neat, too. We didn't call it a hoot, but it kind of was. Tom set up a slot to run Spacers at the game store and several friends from out of town joined in. For the after-party, Saharrah volunteered to run an off-the-cuff game of Crawlspace called "Eat Me" in which we made our way through the jungle, starting fires and switching sides, while pursued by magic furry cannibals. The next day, after seeing the other friends off, I ran a session of my Icons campaign for the usual suspects, concluding the long-running backup story of Landshark's possessed dog.
I still need to work out what I'm going to do for Carnage, though.
Wednesday, August 02, 2017
Thus Says the Tao
Shao Tsang was my brother’s character in the game. His original thought was to create a monk but, after some unusually good attribute rolls, he decided to go with a psionicist. Monks in Second Edition AD&D were watered-down fighter or cleric characters, while psionicists had high requirements and much more interesting abilities.
Originally, he had telepathic powers similar to the ones we see in The Nameless Way. Not much later on, though, he wanted to switch to psychoportation and psychometabolism, which would, among other things, allow him to do more kung fu-ish stuff. This may have been driven partly by a new supplement purchase. I can’t remember. In any case, I indulged him with a quick diversion to work the change into the story and it was all settled.
Mike would later sell a couple of stories featuring this time-manipulating martial arts version of Shao Tsang. He also wrote a longer one which I don’t think has ever been published. This set of abilities presented some problems for my Shao Tsang, though. For one thing, I was bringing in Seisha, who also has martial arts skills and psionic abilities, earlier. I’ve downplayed the psychic abilities in my version, but that makes her talents more like martial arts Shao Tsang, not less. Sure, she’s sneaky too, but the stuff she does in a fight wouldn’t be nearly as impressive if Shao Tsang did it too.
Another problem is Mogdar. As a wizard specializing in time manipulation, a lot of the stuff that would be fun to develop for Mogdar would already be in Shao Tsang’s playbook. Mogdar won’t be doing silly Hong Kong movie stunts with it, but that barely helps. We would, again, have a character learning and showing off tricks that Shao Tsang was already doing.
Finally, the whole kung fu aesthetic is boring to me, especially as an element of sword and sorcery stories. The fact that "monks" weren’t too impressive in the version of D&D we were playing didn’t bother me at all. I even scrubbed a few of the far eastern trappings from Seisha. You won’t see the word "ninja" in this book, for example. That’s a minor obstacle, though. I probably would have left it in and found ways to make it fun if not for the issues with Seisha and Mogdar.
So my Shao Tsang isn’t much of a fighter, and he doesn’t distort time. Instead of being a "monk" he’s just a monk. He’ll keep the psionic tricks, Seisha will keep the martial arts tricks (plus a few other surprises), and Mogdar will keep the temporal tricks. None of this affects their personalities, though. I kept almost all of that.
There’s another issue connected to one of Mike’s stories and one of mine, but it’s more about a particular set of events than about the character. I’ll talk about that in another post.
Wednesday, April 05, 2017
New Title
And where is the book going? Meh, I’m still not ready to spill much more than I’ve already said about that, but the writing is clacking along at a much better pace since I started committing to a schedule, so it’ll all be out there one way or another.
Monday, January 16, 2017
Where Is It?
And where am I? The main characters, mostly allies of convenience so far, have started to come together more in this chapter. With sections from Seisha’s perspective and the current one from Shao Tsang’s, I’ve finally given everybody at least one chance to "talk." They’ve explored a new town, developed some new tricks, and detected an impostor. They even got to fight a giant shapeshifting eel. And, if you’re paying attention, you might find out who killed Kasmordo. Of course, you’re not paying attention because you can’t, since I haven’t let you read it, but anyway.
Now I just have to stick with it.
Monday, December 19, 2016
2016: An Extremely Volatile Year
Everybody talks about all the celebrities who died this year, which... yeah, whatever. I was a little bummed by David Bowie's death, but the others were just names. I mean, I don't want anybody to suffer or die, but they do, all the time. If it's not somebody I interact with, I'm not going to give a famous person's death any more time than any other stranger's, even if I admire their work. Usually. I'm not sure why Bowie was an exception, so I'll just leave it there.
I don't even wanna talk about the political clown show. In day-job news, the company I work for -- that I liked working for -- was bought out by one of the most enthusiastic consumers of those inspirational slogan posters. Yay, mergers, right? Maybe it's for the best; I was probably getting too comfortable with this job. 2017 promises all sorts of messed-up authority figures to keep me... I need a word with positive connotations... let's say "energized." 2016 wasn't all bad, though. It actually had a pretty generous share of awesome, too. I just wanted to get this stuff out of the way first.
For one thing, I went to Hawaii. That was pretty cool. I was surprised that they didn't have seagulls, but they do have feral chickens. Seriously, chickens everywhere, like they own the place.
On the way back from Carnage this year, Tom and I stopped at Niagara Falls, which I had never seen before. There was more to it than I expected. It's a really nice park.
I skipped Gen Con this year for a variety of reasons which aren't really worth going into, but it was still a good year for gaming. The Scrap Pile campaign will probably end up slowing down a bit. I don't think it's dead -- I hope it's not dead -- but, even if it is, it was a great ride. Curtis's Dungeons & Dragons campaign has been fun, too.
I had something of a gamemastering crisis early in the year through the summer. I just didn't feel comfortable with the convention games, somehow. After a successful Carnage, though, I'm pretty sure I'm back in the groove. I've had the opportunity to run some D&D and I rediscovered the joy of the Vortex System. It's my current favorite for scenarios that aren't D&D or four-color super-heroes. I always liked it, but worried about turning everything into Doctor Who. It turns out that making some generic character sheets went a long way toward fixing that problem. We'll see if it holds.
A friend opened up his own store, Weird Realms. I'd probably support it just to help Beckett anyway, but, the truth is, I've got some selfish reasons for wanting it to succeed. I've been really enjoying gaming there and I've picked up some cool stuff that I might not have found otherwise.
I'm not sure I'd ever have gotten around to running Keep on the Borderlands again, if not for Beckett's multi-system B2 theme. It looks like a stable core of regular players is forming, so this could turn into a whole World of Greyhawk campaign. That's something I've often daydreamed about, but never had much hope of actually bringing to life.
And, hey, remember that Qalidar supplement I was working on, then said don't hold your breath for? I finished it! It felt really good to finally get that done. You can check it out on the network of tubes at Amazon or DriveThruRPG, and it should be in brick-and-mortar stores sometime in January. Next up is a "monster manual" type book to consolidate all the Qalidar qritters and publish the ones that still live only in my project files.
Throne of Gorgudai, or whatever I end up calling it, is still moving along. I'm up to their "little shopping trip." That could be somewhat misleading, though, because I moved a few of the early adventures around to fit the story I used to tie everything together. Yes, there is a story. I've fleshed out quite a bit of the plot, and I'm really happy with how it has evolved.
More to the point, though, I've not been a terribly diligent worker. I can't even blame the gaming, because there's plenty of time that just kind of evaporates without any of that. I do keep poking at the book and have made quite a bit of progress that way but, if I had been hired to write this book by someone else, she probably would have fired me by now. I'm thinking I need to do the schedule thing and come up with some time of day that's sacrosanct as writing time. It wouldn't take much. Even an hour every day would make a difference... which probably tells you more than I should admit to about how hard I've been working.
So yeah, the plan for 2017: Like I said, I need to schedule a daily routine for working on the novel. Wouldn't even have to be a tough routine. Just something. And I'll most likely spend a weekend at some point banging out that monster book for the Qalidar game. I should probably commission a cover, first. Ooh! I wonder what I'll do for the Gorgudai cover! No, no, NO -- write first; think about pictures later! I guess I also need to put together a bug-out bag in case the Twitter King and his Cabinet of Horrors keep on the way they're going.
Happy (almost) New Year! Here's some seagulls. Seagulls are cool.
Thursday, September 01, 2016
Bright Strange Things
"It is not over unknown seas but back over well-known years that your quest must go; back to the bright strange things of infancy and the quick sun-drenched glimpses of magic that old scenes brought to wide young eyes."
— H.P. Lovecraft, The Dream-Quest of Unknown Kadath
Wednesday, March 25, 2015
The Nameless Way
Some time in 1998 or early 1999, my brother and I got together at the comic book store we were running and started talking about how much we missed gaming. We set up a plan that we hoped would help our ridiculously busy group keep going, with multiple dungeon masters, a world that we built as we went along, and no fussing about continuity if one or two people couldn’t make it to a session. We went with Dungeons & Dragons, partly because everybody was already familiar with it.
I provided the first adventure (or you can ride the Wayback Machine), establishing the village of Timber, Kasmordo’s tower, and the forested mountains around them as the initial setting. This session also established Ezren’s supernatural bargain, Shao Tsang’s frequent Tao-quoting, and a number of other recurring themes. Before long, there was a forum, a web page, and even a yearly awards poll for things like best quote, best adventure, and so on.
We eventually wrapped up the campaign because we wanted to try 3rd Edition. For a variety of reasons, the group fell apart after only a few sessions of that second campaign. I could blather on for a while about what those reasons were, but it’s beside the point. The only reason I bring up the second campaign at all is that it showed me something about the first one that I hadn’t realized.
Our characters in the second campaign were fairly iconic: the grim fighter, the brash half-orc barbarian, the rogue with the shady past, and the bossy but loyal cleric/sorcerer. In the first campaign, that hadn’t been the case at all. Those characters were flawed, damaged, and often kind of weird. They eventually stumbled their way into heroism, but most of them started out as misfits with something to prove. They learned to be a team, but they didn’t just snap together like pre-fabricated shelves or video game archetypes; they had to work at it, and sometimes they failed.
Around that time, I published a piece of flash fiction that would eventually evolve into this book’s prologue. You can probably find it online if you really want to. I made a few starts on a follow-up story, then got distracted by other things and forgot about it for years, although Ezren, Mogdar, Seisha, Shao Tsang, and Tellar did lend their names to spells in both the 2006 and 2009 editions of the Peryton Fantasy Role-Playing Game.
Recently, having decided to focus more on novels, I came back to these characters and their adventures, and I found something new. I suppose it could still turn out to be a bad idea, but I don’t care.
Tuesday, March 24, 2015
Eyes Open
Okay, technically, my next-up project is another Qalidar supplement, but I don't have a lot more to say about that. Okay, a little bit, but then we move on to novels. The Qalidar supplement is going to have the rules for taking characters up to 20th level, which is as high as I see it going. Beyond that, it's going to focus on a species of aliens called the stardust, including sections about their technology, organizations, goals, and methods. That's pretty much it. Mostly it's material I wrote a long time ago that just needs cleaning up.
One project that isn't next is a fantasy novel that's been slithering around the back of my head for the past 15 or 16 years. It's based on an our 1999-2000 D&D campaign, which is why I have been referring to it as my bad idea. A story like that -- even after I turn it into a coherent story -- is going to be full of nostalgic moments and other memories that mean nothing beyond a very small group of people. Naturally, I can write around that, but my own unreliable instincts would be something I'd have to constantly look out for. See? Bad idea, right? There's still a good chance I'll try it -- I came up with some great stuff just tinkering -- but not this time.
Another contender, one I haven't mentioned before, is a different fantasy novel. This one would feature Aradoc (from Losing Lanterns) on his own in a strange, dying land. The reason for this and for his jumbled memories is something that gets worked out as we go. No, it's not Hell or any other kind of dead people place. The other thing going on is a tense desert journey with a group of adventurers with loosely overlapping agendas and not much in the way of scruples. And lots of other stuff that I'm not prepared to go into here. Again, this is definitely still in the queue; it's just not next in line.
The winner? Welcome to Blackridge, a fictional college town in the Arkansas River valley. A diverse collection of characters plot and scheme in a vaguely soapish fashion. Also, some of them are conjuring spirits and making deals with dangerous alien intelligences. I'm hoping to combine some engaging characters with an area I know very well for a backdrop and some low-key but creepy paranormal/occult stuff to keep them hopping. There's an actual plot in there too, but I'm keeping that to myself for now. I don't have a title yet.
Imagine the perfect conclusion.






















