Sunday, December 29, 2019

Review: Romance of the Perilous Land

I'm a little hesitant to review a game I've never played. I'm hesitant to review anything, ever, for that matter. I'm excited about this one, though.

Romance of the Perilous Land is a beautifully illustrated and practically laid-out game set in a synthesis of British fantasies including not only the familiar Arthurian tales but less well-known (at least to me) legends and folktales.

The rules are likewise a clever synthesis of systems, including old school D&D-ish stuff, Fifth Edition D&D features like backgrounds and edge/setback (advantage/disadvantage), and a few things that remind me of 7th Edition Tunnels & Trolls. Of the pieces I didn't recognize, I'm not sure which are his own invention and which came from other games I'm not familiar with. In any case, piecing all those components together into a coherent whole is every bit as much of an achievement as making all the rules up.

I love the magic. Items range from homespun charms to rarer enchanted items like the hand of glory, to unique legendary artifacts. The spell-casting system works kind of like the way I always pictured the old school D&D system working. Instead of the somewhat absurd memorize-forget-rememorize routine, the idea is that, in preparing a spell, you're making a special charm, which you then use to cast the spell quickly on the spot. Malthouse has rebuilt the system around this concept instead of just changing the chrome. I'm too lazy to go into more detail, but it's really cool.

The magic (especially the spell list) is one of the things that makes me think this system would work well for Middle Earth in addition to the setting provided. I'm a little torn on whether I'd want to do this, though, because the Perilous Land setting is great, and one of the main reasons I bought the game. One drawback, though, is that there's no map. Maybe this was intentional. After all, folklore almost never gives you a map, just "beyond so-and-so" or "many days' ride" and stuff like that. I would still kind of like to have one.

I'm not sure about the spell names, either. They're atmospheric, but long. Seems like writing them down in stat blocks multiple times might get old. I dunno. I haven't tried it yet.

The setting is, as I said, a synthesis of Arthurian myths and other legends. In melding everything together and making it his own, Malthouse takes some liberties, but that's inevitable and I like the result. In addition to locations, the book provides factions, major characters, gods, and a bestiary that I can't wait to put to work.

This game looks like all kinds of fun to me. Right now it's like half price on Amazon, too.

Full Disclosure: I've known Scott online for several years and helped publish some of his earlier work.

Saturday, December 28, 2019

Most People Stop with the Z


I took a nap after work and got treated to one of my favorite kinds of dreams. Sometimes it's exploring a weird, impossibly labyrinthine house, sometimes it's a neighborhood or a city, and sometimes it's the woods. This one was mostly woods. Those are the best.

It started out in the neighborhood I grew up in. After some nebulous task and a conversation about it being unseasonably warm, I decided to go for a walk. The neighborhood had these sidewalks that wound around behind and betweeen a lot of the houses. There were several wooded patches and rustic-looking little playgrounds scattered around. That was where I headed. Just like in reality, it had been a long time since I had been there.

One of the little playground things was nearby. A lot of space had been cleared out but of course the whole area was bigger because there's always another corner to go around in dreams. I was surprised to see that they had even added two full-size swimming pools. There weren't any people around, though. Actually I didn't see any more people for the whole rest of the dream.

I wandered off another way, ended up at this one walkway that went up a hill towards the edge of the neighborhood and dead-ended. The rest of the trails were kind of clustered in an interior space but this one was just a straight shot off on its own. I don't know if the dead-end was always the plan or they just ran out of space. Both of the parallel streets also dead-ended when I lived there, but they've been extended since then. Anyway, I guess those two things were the main reasons this particular trail fascinated me as a kid.

So anyway, in the dream I walked up to the end, noticed the backyard of a house where one of my friends had lived. I saw the newer houses along the same line. At first I was going to turn back, but I could see that at least some of the forest was still back there, and enough people had walked that way to make a path that continued the line of the paved part. The new houses were odd and kind of cheap-looking, like decorated storage sheds or manufactured homes.

I started seeing weird trees with long twisted branches and stuff, which made me glad I had come this way. Past the houses, I got to the crest of the hill. It was familiar territory. The walk down led into a bunch of pines. I also saw a cleared area with rows of, I dunno, some kind of lettuce-y thing with big dark leaves and I heard dogs barking.

Up ahead, where there used to be power lines that traced the edge of the subdivision, there was a road. There was another wooded area on the other side of the road. I wanted to go farther, but the cats woke me up.

Wednesday, December 25, 2019

2019: Keep on Livin'

"There’s this emperor, and he asks the shepherd’s boy how many seconds in eternity. And the shepherd’s boy says, ‘There’s this mountain of pure diamond. It takes an hour to climb it and an hour to go around it, and every hundred years a little bird comes and sharpens its beak on the diamond mountain. And when the entire mountain is chiseled away, the first second of eternity will have passed.’ You may think that’s a hell of a long time. Personally, I think that’s a hell of a bird."
--The Twelfth Doctor

I've been feeling stronger this year. I'm not there yet. Is anybody ever really there? It's nice, though, to get to one of these self-indulgent little retrospectives and, instead of saying, "I think I might make some progress next year," actually saying, "I think I made some progress this year."

Starting off the year... ugh. January is like coming out of an amusement park and realizing that your car has been stolen. A big thing early on was trying to get a better hold on my time. Backing away from Facebook helped some. I also found new ways to sneak in writing time at work or wherever. Anything to turn that post-holiday slog into something better. It paid off in more progress on The Nameless Way and a brighter outlook in general.

The Scrap Pile campaign wrapped this year. I think Curtis and Tom might try picking it up, but this year Tom's prequel was the only move in that direction. I didn't set out to end the campaign. I love the Scrap Pile. I had plenty of ideas for more scrapventures, although the heroes and their antics were starting to feel a little stale. Stuff just came together, though. A long-running plot (not even mine, for the most part) ended in one character's death and a lot of post-betrayal bad feelings (in-character, not real world). It just felt right. At first it was just a hiatus to make way for a new team but eventually I decided it was over.

Partly, that was because of my new most bestest thing, Defenders. It was originally just going to be a one-shot for Carnage. Despite having re-watched everything and taken copious notes, I was a little nervous about doing justice to the shows and to a real-world setting I've never even visited, so I ran a playtest first for some friends. I had a great time. Charlie and Kyrinn were game to keep it running, so run we did.

Glasses: After years of slogging along with readers, I finally got prescription glasses with progressive lenses this year. It may not sound like the sort of thing that's worth mentioning, but it made a huge difference to me. I'd almost call it life-changing. Everything is so much easier.

Escape: City of Heroes is back! It's in the form of a bunch of quasi-legal third party servers, so I have no idea how long it'll last, but for now I can play the game again with a whole swarm of other people, and that's been great.

Facebook: Eventually I missed hearing what my benighted friends were up to so I created a new Facebook account and deleted the old one. I still refuse to use Its messenger or even keep the FB app on my phone. I'm not happy about feeding that monster, so I'm trying to limit my contributions. Apart from a comment here and there, I avoid adding content. I post a lot less on FB than on MeWe or Twitter. Anything substantial on Facebook appears only as a link to somewhere else (whereas I even post complete blog entries on my MeWe page). There's almost certainly an algorithm to make sure the posts of people who do this are never seen by anybody, and Facebook users are conditioned not to click external links anyway, but fuck it. And of course I avoid using Its peripheral services or liking anything from a page that doesn't belong to me or one of my friends. I'm under no illusion that anything I can do will impede Facebook in any way, but that doesn't mean I have to help It.

Conventions: I didn't go to Gen Con this year. That was really just because of dayjob bullshit and a long trip I had to take. I didn't want to cancel and I missed seeing all the people I usually hang out with there, but it turned out to be kind of nice skipping all the hassles, so I'm planning to skip next year too. I did go to Carnage and had a great time. The Defenders event went over well. The others were all right. And of course there were friends I hardly ever get to see and there was booze to drink. And I love that resort. I also went to BASHCon, which is always a laid-back good time.

Maggie's Farm: Oddly enough, there's a little bit of game publishing news. I'm slowly pecking away at a compiled edition of the three Qalidar books that organizes everything in a friendlier way and might include a few extra bits. My pace on this is very leisurely. I just pick it up whenever I can't decide what else to do. I might even finish it before I die, but if you're looking for odds, your money would probably be better invested in that flawless blackjack strategy your uncle told you about.

For next year? Keep waking up. I feel like I actually got somewhere this year and I mean to celebrate it, but I've still got a ways to go. Keep sneaking off to write at work. Stay aware of things that screw with my head and waste my time. Either manage them or dump them. Don't let people derail me and drag me into their agendas.

FINISH THAT BOOK AND START ANOTHER ONE!

And another one, and another one...

Maybe exercise more. 

Saturday, November 30, 2019

I Want Your Cray-Cray

Session 3-4 Recap (10/26/19 and 11/16/19)

Dazzler created a distracting lightshow while Jessica made an opening in the far wall, then picked up Alison and jumped to the next building. The two split up and made their way across town.

Jessica went to Trish's place while it was still dark, but Trish wasn't home. She did some research and tracked down the woman Barrigan had called. After conning her way to the executive floor with trendy coffee, she made her way to Danning's office and confronted her. Danning wouldn't talk and was confident that Jessica wouldn't dare try anything because she'd never get back out. Jessica grabbed her, smashed a window, and jumped out to land on an adjacent rooftop.

Dazzler, meanwhile, was busy tracking down Flame, convinced that, despite having put the last person who used that name in jail, somebody with an agenda was burning down all her venues. The search led her to Turk Barrett and some Italian guy named Tyrone at Josie's.

Despite some awkwardness about her reason for leaving Harlem's Paradise (one of these days I need to post my after-the-series background stuff), Jessica called Luke and asked for his help with her captive. Luke, pleased to hear from her, agreed to help out. On the way, Jessica found out from Sugar that Luke wasn't currently seeing ("having coffee with") anyone.

While Jessica was interrogating villains and getting laid, Dazzler was trying to keep Tyrone on the hook. At some point the two got back in contact. Morbius the Living Vampire showed up for no particular reason. He had psychic illusion powers to which Jessica was immune, but every attempt triggered a Kilgrave vision. Unfortunately for him, he didn't much like bright light and Dazzler had plenty of it. They dumped him in Luke's quiet room with Sheila Danning.

Danning, eager to not be locked in with a vampire, gave up the location of Flame's HQ. As Dazzler and Jessica had suspected, it was an organization, not an individual. This turned out to be in a trendy gym over P.F. Chang's close to Times Square. Dazzler picked out some workout clothes for her and Jessica, who wasn't thrilled at being dressed in pink and absolutely refused to wear the leg warmers.

At the gym, Jessica went about distracting the jocks. Dazzler went off and distracted the staff. Everyone was distracted, but nobody was doing anything. Eventually Dazzler did lead the manager away from her office, giving Jessica the chance to break in to the locked rooms behind it. There she found files detailing the buildings Flame had burned down and several sets of Flame gear. She took pictures and sent them to Costa so he could get a search warrant.

While they waited for the cops, Jess and Ali kept an eye on the building from outside to make sure none of their targets escaped. Jessica saw the manager climbing down the fire escape in a Flame suit and grabbed her in a leaping tackle. Though pinned, Flame was able to activate her gauntlets and burn Jessica's legs. Jessica, in pain and angry about the whole situation, hit her on the hip as hard as she could, breaking the bone. Flame passed out and Jessica turned her over to the police with a warning that she had fallen from the fire escape and broken her hip.

Dazzler went off for a hookup with Ward (once she got Danny to leave) while Jessica, hating herself for seriously injuring someone by letting her anger get the better of her, tossed back a few more drinks and headed over to Trish's place. She opened up to Trish about her frustrations and how Dazzler is "all rainbows and unicorns," and "she made me wear PINK!"

and credits.

Wednesday, November 20, 2019

Kiss Me, Fat Boy

I saw the first incarnation of It (and read the book) as a child. I didn't think I was a child at the time, but I was. I've just wrapped up the new version as an old person. I missed it (or should I say I missed It?) in the theater and had to wait for the digital release, so I made an event out of it. I waited for Tom to go to work, turned off all the lights, lit a couple of candles, and watched both chapters of the recent version back-to-back. I didn't go so far as to re-watch the old one because, for one thing, that's a lot'o watching, and for another, I've seen that one so many times that I could probably recite the lines with the sound off.

One thing I noticed just now while browsing for pictures: The menace of Tim Curry's Pennywise came almost entirely from his voice. Bill Skarsgard's Pennywise is both visually and vocally terrifying. I think a lot of this is down to budget, makeup choices, and special effects, though. I don't want to do too much of that kind of comparison. Okay, okay -- one more: nobody will ever say "kiss me, fat boy" with as much verve as Curry.

What really made me want to share my rambling thoughts on these movies was a new theme, or an old one I never noticed. The ending in the book and the first adaptation kind of mixed it up, so maybe King never intended it, but it's clear in the new version. I can't remember if the bit about Bill's books never having good endings was in the novel. If not, I think this is why it's in the movie.

Anyway, what I'm seeing here is a story about people reclaiming their identities. I'm not talking about identity as in some kind of racial or cultural bullshit. I mean it in the sense of who they really are. Over time, as we all do, they had lost themselves in faded memories. Even though the effects of that past remained, they could no longer see the source. If you don't know where your wounds came from, you can't learn from them. You can't grow beyond them. This really stands out with Bev, who, escaping an abusive father, hooked up with an abusive husband, and Eddie, who threw off his dependence on his mother's placebo medicine as a child, only to get sucked right back into it as an adult.

Chapter Two spent a lot of time making the heroes recover memories of a time that was cleverly slipped past us in Chapter One. It even went so far as to materialize their past selves as "tokens." And of course the tokens themselves, in the end, had no power over the monster at all. It was having found them, or what they represented, that made them strong. Once they found themselves, they could grow. The more they grew, the smaller their fears and self-destructive impulses became. They were able to get to the heart of their collective Shadow. They didn't simply destroy it, though. Destroying it would be denying that it, too, is part of them, so they tore it up and ate it. Together.

(Pardon the heart pun. I just had to.)

Saturday, November 16, 2019

Scylla and Charybdis

The Defenders campaign is still a delight. When we started this, I was worried about a couple of possibilities (I mean, apart from the usual things GMs worry about) because it was a campaign based on a TV show.

One was that the players would ignore the established details of the characters they were playing and just sort of make it a generic super-hero game.

The other was that they'd go to the opposite extreme and slavishly limit themselves to the actions they'd seen, never expanding on their characters, making the resulting story little more than an endless rerun, no matter what scenarios I threw at them.

I've been lucky to get players who haven't fallen into either pit. What I'm seeing (and yeah, often enough I do feel like a spectator instead of a narrator) is a group of characters that are clearly rooted in the established history, but are evolving in creative ways as they go, coming to life in ways I could never have predicted.

Sunday, November 10, 2019

Reaper

I've heard people talk about Death stalking us, and that has a ring of truth to it, but it's not that simple. The stalking metaphor suggests that Death hunts us, tracks us, like it doesn't know where we are. I don't think that's true. Death doesn't stalk and pounce on us. Death herds us. Death harvests us. That's why it's drawn with a scythe instead of a bow. No turn we take is a mystery to Death, because, whether we see it or not, it left us no other path.