Showing posts with label StarWars. Show all posts
Showing posts with label StarWars. Show all posts

Friday, January 20, 2023

Fire Up the Ephemera Furnace

Back in 2010, Elder Tunnels published a short adventure of mine called "The Ephemera Furnace." The villain in the piece (well, sort-of villain) is a mostly-dead knight whose priests held back his soul and kept him "alive" using a device that extracts the emotional energy from sentimental objects and converts it into magic fuel. 

Here in the far-flung future world of 2023, I'm finding myself short on cash, so I've fired up my own ephemera furnace on eBay, selling old collectibles. Some of them were mine, some were Mike's, and some were just things left over from our long-extinct comics & games store. I sold comic books first because I had some valuable ones and they're easy to ship. Now I'm adding toys to the catalog. 

The latest batch includes two of the original Mattel Star Wars toys (Dewback and Scout Walker) and a beat-up Rodan from the Shogun Warriors line. These were all Mike's. He liked big stuff, which made his stuff good display items for the store, which in turn meant that they ended up, mostly intact, in my storage shed.

Rodan was special. Mike loved giant monsters. I'm glad he lived long enough to see Pacific Rim. Instead of fighting Shogun Warriors (I'll also have some of those up for sale soon), he liked to start off having his titans menace smaller-scale toys. It was a dark day for He-Man and friends when Rodan and Godzilla came for Castle Grayskull. 

Rodan is also a popular collectible, though, and it's not like I was getting anything out of keeping him buried in the shed, so into the Ephemera Furnace he goes. At least, in a new collection, it'll be part of someone's life again.


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Wednesday, September 28, 2022

Andor

I'm still enjoying Andor, and still dreaming of seeing Luna play the Grey Mouser. I know this will never happen, but I can't help dreaming. In watching other people talk about the show, I've noticed that there are more people than I realized who didn't like Rogue One.

That's surprising to me, because I think Rogue One is the best of the Disney Star Warseses by far. Like, you could even repeat "by far" several times in italics and all caps and it wouldn't be overstating the point. I hesitate to make any comparisons to the original trilogy because there's a serious nostalgia element and they're just not going for the same thing.

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Saturday, June 19, 2021

Maybe Games

Games I've been thinking about running but probably won't:
  • OSE Greyhawk campaign, using the Mage instead of Magic-User, Druids but no Clerics, PCs all human except for race-as-class Half-Elves and Half-Orcs, and a few other alterations.
  • Star Wars using the original d6 game, starting just after the original movie.
  • Darker Trails, the Call of Cthulhu supplement for Wild West type stuff.
  • The UNIT Files, using the Doctor Who RPG UNIT sourcebook with more of an X-Files feel than Doctor Who. I guess that's kind of like what Torchwood pretended to be for a while before it went completely off the rails. And yeah, this could go off the rails too, but that's okay if I'm the engineer.

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Wednesday, August 06, 2014

#RPGaDay 6: Favorite RPG Never Get to Play

I love the Star Wars Saga Edition RPG, but I never get to play it or get around to running it. I did run two sessions a few years ago, and had a great time, but that's it.

I know people like to go on and on about how wonderful the old West End Games version was, and I know there's some other type of Star Wars RPG out now, but I've never tried either of those and haven't really had any reason to. For me, this one hits the mark.

Monday, March 17, 2014

Shuffling Star Wars

This past weekend I worked hard on a very important project: I figured out the optimal order in which to watch the Star Wars movies. I've heard a lot of agreement (disregarding the ones who just snark about how awful the prequels are as if that was a new insight) that the answer is New Hope and Empire followed by the prequels and concluding with Return of the Jedi. That makes sense because it flashes back to Darth Vader's story after we find out who he really is, but it always felt a little clunky to me. After days of careful scientific study, I've settled on the following alternative:

The Phantom Menace
A New Hope
The Empire Strikes Back
Attack of the Clones
Revenge of the Sith
Return of the Jedi

The Phantom Menace just has "prologue" written all over it. It has a mostly sunny tone, so it makes a nice backdrop for Obi-Wan's nostalgia in New Hope. Phantom Menace also tells us a little bit about Luke's dad without any giveaways about where his career is going. Most of those tantalizing hints about the past in New Hope are still tantalizing, but we have a hint of familiarity that makes the story start coming together. We may wonder what the heck is up with the droids and how they got where they are, but that's okay. Memory-wiping is mentioned right there in the same movie for the worriers.

Why not put Phantom Menace with its fellow prequels? Well, besides the way it fits with New Hope, there's the fact that it really stands apart from the other prequels in a lot of ways. It has a lighter, more fairytale feel. The mini-Anakin in this movie is a very different person from the more capable Anakin in the next two. Finally, putting all three prequels together would make for a long and rambling flashback between Empire and the finale.

I realize that, when we meet Yoda in Empire Strikes Back, my plan offers no chance for the new viewer to be fooled along with Luke, but that doesn't bother me because I missed out on that experience too. Back in the day, I (and probably my entire generation) had seen enough ads for the toy and heard enough bemused TV chatter about muppetry to know exactly who the little green guy was before I got anywhere near the theater. Having seen him in The Phantom Menace and then skipped way ahead though, our hypothetical viewer might be inspired to ask another question - has Yoda's exile in the swamp driven him insane? 

Once we have our big Darth Vader revelation in The Empire Strikes Back, we can descend through the storm clouds over Coruscant and flash back to a more grown-up Anakin and his fall to the dark side. The beginning of Return of the Jedi somehow just feels right after the end of Revenge of the Sith. I guess it's the fact that fully-trained Luke feels much more like the promised new hope than wistful farm boy Luke ever did. I like the way Anakin's despair in Revenge of the Sith is relatively fresh when the conflict arises in Return of the Jedi, too.

There you have it. Now, as a diligent scientist, it is my duty to test the replicability of my findings. Seeya later.

Monday, December 08, 2008

Wars, Fours, and Curvy Horns

After reading and playing here and there, even DM'ing once, I have some more thoughts on 4th Edition D&D:

I really hate the ram horns and the big meaty alligator tails on the tieflings. Hate. Them. I hate them more every day, especially since they all have them now. For the most part, though, the new background stuff is pretty nicely done. I like their arrangement of the planes, the way demons and devils make sense (always thought the Blood War was silly), the "points of light" assumption, and "just the facts" monster stats. And, I have to say, the pared-down skill list is a thing of beauty. There are several other things that got pretty sensibly streamlined in 4E, and I have several other minor gripes (like the fact that, even at first level, 4E characters are nearly impossible to kill).

By the way, does anybody remember when they were saying that Star Wars Saga Edition might be looked at as a preview of things to come in the fourth edition D&D rules? They did some neat stuff with that game. They cleaned up the skill system in much the same way, so that it actually helps move the game along instead of cluttering things up. They also went with the "defenses" philosophy like 4E, so that armor class and (what used to be) saving throws all use the same mechanic. I think that, with just a little extra work, they could have done away with feats and replaced them entirely with their new class-based "talent trees" rather than leaving them side by side. The interlocking systems get a little tangled, meaning that creating higher level NPC's is the same kind of headache it is in 3.5 D&D, especially for characters with Force abilities. Overall, though, I still think this game is a serviceable way to bring Star Wars to life in your living room.

And that brings us back to 4th Edition D&D. In the Star Wars game, talents are a way of customizing your character, choosing whether your Jedi has more mind tricks or light saber maneuvers, whether your soldier is a brawler or a sharpshooter, or a bit of both. In 4th Edition D&D, you have powers instead of talents. Powers are like the buttons you click to make your hydrocephalic gnome attack in World of Warcraft. Sure, you can do other things in D&D but, most of the time, there's no reason to. Most likely, you're going to do the same thing every time you run into trouble - use your encounter powers, then keep clicking on the at-will powers until the fight is over, because any other action is markedly inferior in game terms. Maybe if the fight's going slow you'll go ahead and use a daily power. Maybe you'll get creative and try something else, but this will upset the other players because you're not living up to your damage potential, and may even throw off the party's numbers by not doing what your class is supposed to be doing on round three.

Which brings up my other main gripe with the game: roles. Sure, all RPG's assume that you'll go for a certain balance of different character types, but I've never felt as railroaded by the concept as I do in 4E. Do you like the way you can customize your character with multiclassing in Star Wars (or even 3E D&D)? Not so fast! There is a form of multiclassing in 4E, but it's not much more than a quirk. You can pick one other class and get a few of its powers, but anything more would be a lethal mutation for the new sacred cow of role balance. How does a character who's a little bit striker, a little bit defender fit into the party? You don't know and, according to the rule books, you have to know. This is actually not as big a problem as it first seemed because I've found that you can ignore it and your players will do fine. They are, as I said, pretty much indestructible anyway. I just rant on because the way they obsess over it rubs me the wrong way. Think of it as another tiefling tail.

So anyway, I don't think fourth edition is for me. I don't hate it, but the style of play it encourages just doesn't agree with me. I've been having too much fun with True20 these days, anyhow.

Tuesday, March 25, 2008

Guilty Pleasures

I have something to confess.

(deep breath)

I like the Star Wars prequels.

There, I said it.

I know, I know. The plot is full of holes, Hayden Christensen is a model trapped in an actor's body, Jar-Jar is annoying, the yappy little cartoon droids are annoying, and it's all a big toy commercial. I don't really think they're good movies, but I watch them often. And, Grod help me, I enjoy it.

Please forgive me.