The Ephemera Furnace
This is a Tunnels & Trolls scenario I wrote for the Halloween issue of Elder Tunnels. It's a gothic adventure with a cursed knight and some monsters made of disembodied parts, a sinister whisperer, and lots of (hopefully) creepy stuff going on. Writing for Tunnels and Trolls is fun because it's so easy to go wild with the new creations. It's also lots of fun to play, but somewhat less fun to GM because of the huge numbers you have to add up on the spot. I've got one more T&T adventure planned, and then I'm mostly focusing on developing Peryton RPG and leaving the T&T to Tom and his people.
To read the official blurb or buy a copy, click here.
Pits of Paneris
This was an experiment that I'm not planning to take much farther, although I think Tom is. The idea was to write a short story and then provide a sort of toolkit for gamers (Peryton RPG and Pathfinder in one, True20 in the other) to build adventures in the immediate area, involving the same characters. I thought this one came out well, but sales were no better than for our other adventures, which kind of suggested to me that my fiction would be better invested with other publishers who will pay me for it rather than gamers who seem to think of it as padding. The other thing I learned is that I never want to write another Pathfinder adventure, ever. Yeesh. Being Pathfinder-compatible may have helped sales a little bit, but not enough to make it worth slogging through all those gigantic stat blocks.
To read the official blurb or buy a copy, click here.
QalidarQalidar is a sort of meta-setting I've been using for years, and was originally going to develop for the Peryton RPG. At the time I was putting it together, though, I became enamored of the idea of making it compatible with an already-established game, so I looked at my options and decided I liked True20. Lesson learned: if you're going to support someone else's game, make sure you're not the only one. I still like True20, but I think everything would have been better if I had just stuck with my own game from the start. I'm not planning to release yet another version of this book as "Peryton RPG Compatible," though. Mostly, that's because doing conversion books is really boring for me, but there are other reasons. It's going to take a whole new form.
To read the official blurb or buy a copy, click here.
Peryton Fantasy RPG
I put these rules together originally just for myself, and then I decided to publish it in 2005 because, hey, looked like fun, and the rules made more sense than the other stuff I was seeing out there. My first run was a bit premature, needed a lot of trimming. The current one works a lot better. It still has a couple of minor editing issues, but I have yet to run into anything that makes it difficult to follow the intent.
And I'm pretty pleased with it. It's a great little generic D&D-type game with some fun new mechanics and a touch of its own flavor. I can, at least, say that it does what I wanted it to do, and I'm enjoying playing it and developing new material for it. However, I've been kind of itching to take these mechanics and create something a little bolder, a game with a more distinctive flavor, you know, like Eclipse Phase or Hellas except not at all like Eclipse Phase or Hellas.
To read the official blurb or buy a copy, click here. There's also character sheets and stuff like that.


