Friday, December 31, 2010

Friday Creature Feature: Blood Spirit

There's no vampire listing in the Peryton RPG monster section. That's because I was picturing a more medieval folk tale version of vampires and werewolves, primarily a manifestation of possession by certain kinds of spirits.  It's pretty easy to do that with the tools provided in the game, but, to speed up the process and maybe spark some inspiration, here's a more firmly defined vampiric spirit.

Wednesday, December 22, 2010

The War on the Friday Creature Feature

I won't be posting a creature feature on Christmas Eve, even though it's Friday.  Sorry.  Okay, actually I'm not sorry at all; live with it.  I'm planning to start up again the following Friday (yes, New Year's Eve, but that'll be before the partying starts).

Happy Holidays, everybody!

Thursday, December 16, 2010

Friday Creature Feature: Dryx

I was going to write all about how spirits are responsible for the concept of vampires and werewolves, but I got kind of busy with other things this week, so that story and the associated stat blocks will have to wait. Here's something freaky to keep you occupied in the meantime.

Oh, but before we dive into the monsterness, let me plug another creature featurin' blog, Paul Ingrassia's Troll Hammer. I didn't do it consciously, but it seems pretty likely that I accidentally swiped the name from here. As he pointed out, of course, we both swiped the name from so many other places that "swiped" isn't really the right word anymore, but hey, it's a cool blog so I wanted to give him a nod.

Anyway, even though it's technically still Thursday, here's the dryx:

Friday, December 10, 2010

Friday Creature Feature: Silver Song

Tiny Outsider (Spirit)
Hit Dice: 1d6
Speed: fly 30 (perfect)
Armor Class: 20 (+2 natural, +2 size, +3 dexterity, +3 spirit)
Attack Bonus: +5 melee
Damage: bite 1 + draining touch
Special Qualities: Draining Touch, Telekinesis, Manifestation, Rejuvenation
Saves: Fort +4, Ref +5, Will +5
Abilities: Str 4, Dex 17, Con -, Int 14, Wis 12, Cha 17
Environment: green places

Silver songs resemble silvery snakes, generally around fifteen inches long, with prismatic dragonfly-like wings. As they fly, the droning of their wings seems to dance between tones with purpose, sketching the outline of a song that can just barely be heard. They are curious, mischievous spirits and enjoy encouraging these traits in others.

Detect Thoughts: A silver song can continuously use detect thoughts as the spell (caster level 18th; Will DC 15 negates). It can suppress or resume this ability as a free action.

Suggestion: The music of the silver song can influence listeners who aren't even aware of what they're hearing. The ability functions much the same as the spell, requiring a DC 16 Will save to resist the compulsion. Generally, the silver song will use this ability to nudge people into action when the spirit feels they're being overly cautious.

Other Spell-Like Abilities: (at will) color spray, silent image, any cantrip.  The more powerful silver songs have additional spell-like abilities like major image, hypnotic pattern, and levels in character classes like wizard and mystic.

Friday, December 03, 2010


I've been dreading it, but I have to admit, now that the winter weather is settling in (or maybe I should say "Christmas weather" so I'm not accused of persecuting the poor helpless teabaggers) it kinda feels like coming home.

Thursday, December 02, 2010

Friday Creature Feature: Golden Roar

As I mentioned yesterday, I'm going to put up a new monster for Peryton RPG every Friday. Since a lot of the game's magic involves spirits, I thought some more of those might be useful to start with.

Large Outsider (Spirit)
Hit Dice: 10d8+10
Speed: fly 30
Armor Class: 20 (+2 natural, +3 dex, +5 spirit)
Attack Bonus: +9 melee, +6 ranged
Damage: bite 1d8+5, claws 1d4+5
Special Qualities: Damage Reduction 10/magic, Frightful Moan (roar), Malevolence, Manifestation, Rejuvenation
Saves: Fort +8, Ref +7, Will +12
Abilities: Str 21, Dex 17, Con -, Int 10, Wis 17, Cha 20
Environment: Mountains

The golden roars are celestial spirits, beings of order.  They live by an inflexible, inhuman philosophy, and can't even comprehend why others don't do the same.  A golden roar's usual form is that of a towering humanoid with a lion's head.

Smite: Once per day, a manifested golden roar or one in possession of a material body, can make a normal melee attack to deal an extra eight points of damage.

Reintegration: As the templar ability of the same name.  Golden roars can heal the living, or damage undead, for forty points per day by touch.

Tomorrow: Friday's Fiend

Or, I dunno, maybe, "Friday Creature Feature"?  What do you think?  It won't necessarily be fiendish every time.

Anyway, I was going to go ahead and post another Peryton RPG monster today and then I thought, hey, why not make this, you know, a thing?  As in a reliable, scheduled, thing.  I don't think I'd keep up with a monster a day for very long, but I could manage one a week.  And, if I'm going to do that, why not wait one more day for Friday instead of Thursday, a day no one will remember?

So there ya go. Tomorrow, a new monster. Be there or... I dunno... It would kind of hurt my feelings, I guess.