Thursday, January 19, 2012

Booked Up for BASHCon

Looks like we're all set to descend on Toledo for BASHCon XXVII in February. I'm running two events:
  • Shadows of Silver Cove (Peryton RPG+) You’ve clawed your way out of the underwater cocoons, felt your way to the surface, and clambered onto the shore. You’re free of the bizarre little crustaceans that had been feeding on your dreams, but what now? You have no idea where you are, and there doesn’t seem to be anyone around to ask. Could you have been the only ones to escape? Characters will be provided. This event is part of the Walk the Spiral campaign, but you don't have to know anything about that to play. Saturday 2pm-6pm
  • The Only Good Pirate (Call of Cthulhu) Modern day paranormal investigators are abducted by time-traveling pirates into a deadly nightmare world. Also, one of the players is secretly a ninja. (Hey, the theme of the con is Pirates vs. Ninjas, so I had to work it in somewhere!) Saturday 7:30pm-Midnight
And the other Peryton Gamers will be pretty busy too:
  • The Null'ood Queen (Trevor - Bolt & Hammer) This is an Indy RPG design by a Northwest Ohio Native. The participants will be using pre-generated characters. The setting takes place in a post-apocalyptic (Disease Caused) Earth, particularly the Western U.S.A. and will have to defeat an alien insect-like queen and her minions. Friday 1pm-3pm
  • Panic Station (Jerry - Board Game) A paranoia-driven partly cooperative game in which you control two characters in the Extermination Corps sent out by the government to investigate the presence of fiendish alien life forms. But, one player is secretly an alien, plotting against the others to keep them from competing their mission. Friday 6pm-7pm
  • Leprechaun Island (Tom - Tunnels & Trolls) Deep in the Issippyan Sea is the island of Obdlunn, and it's a stranger place than even your hardcore tunnel delver has ever experienced. A tunnel crawl for Tunnels and Trolls, 7+ edition, characters. The levels are roughly 4-6. PCs can be created here. Friday 7pm-Midnight
  • T&T Horror: Apocalypse Kinda Now (Jerry - Tunnels & Trolls) You are having a good old time at the BASH Con convention, but something does not seem to be right at the end of Saturday Night. The security guard is trying to get your group out the door, but others seem to be trying to get back in. Will you survive the night? Saturday 9am-1pm
  • The Massacre of Glass Town (Trevor - Bolt & Hammer) This is an Indy Game that uses pre-generated characters. The game setting is based in a post-apocalyptic (disease caused) Earth. The adventure itself takes place in the destroyed metropolis of Toledo, OH. What will they face? Who is that creature in the shadows? Join the game and find out. Saturday 3pm-6pm
  • Bigger Than a Breadbox (Tom - Call of Cthulhu) A group of UFO hunters found something last winter at the Castle of the Moth, but their notes seem rather incoherent. Did something just go bump in the night? Saturday 7pm - Midnight
  • Darkshade Chronicles - Ninja Dawn on Pirate Island (Jerry - AD&D 2nd Edition) You have been hired to hunt down Mad Morgan and his crew for terrorizing the High Seas, but who else is trying to take down the Pirate King? Characters provided - kid friendly. Sunday 9am-1pm
If you're going to be anywhere near Toledo, Ohio on the weekend of February 17-19, stop in and say hello!

Wednesday, January 11, 2012

Once More, We Have Survived

I'm back from InConTroll, which was essentially a Troll Hoot in a game store in Indianapolis. We ran five sessions at the Arsenal Game Room & Cafe, four of which were playtests for our own new games.

Tom's Tunnels & Trolls game was a continuation of the campaign my wizard, Jerry's dwarf, and Trevor's troll have been making their way through with various extras for the past few years. This one had something to do with stuff being developed for the Trollish Delver's Peakvale setting. There was a high body count, but Jherrrii the Great and Alanthea survived, which is only proper.

Scott's ND-RPG card-based game has some neat rules. I'm eager to see where it goes. The scenario was really just a combat experiment though, so there's not much to say. My Walk the Spiral scenario, "Shadows of Silver Cove," went well, with several players saying they found it creepy and Twilight Zone-ish. I'll be running it again at BASHCon, so I'm not going to post the full summary until after that. Trevor took us on a snake-killing rampage with his Dynamo (which was originally Quantum and briefly Bolt & Hammer) RPG for the evening show, when, as usual, everyone was kind of punchy.

Finally, on Sunday, we played Scott's board game, a very detailed arena combat game in which we took the role of people who own gladiators (there's probably a better name for that which escapes me at the moment), equipping our various conscripts, champions, and monsters and sending them out to fight. It's not really my kind of game, but I still had a great time. He really has this thing well thought-out. I would probably have gotten tired of it if we played for the full duration, but for a few hours it was really cool.

And that's it. I'm not going to go into the kind of detail I usually do and write up the whole weekend because I'm kind of busy, but Tom and Jerry (I love saying that) have summed it all up admirably, and even provided pictures, in their own blogs.

And by the way, if you didn't get the classic film reference in the title of this entry, shame on you.

Friday, December 16, 2011

Friday Creature Feature: Denzohld the Devil-King


"Body like Arnold with a Denzel face," the song goes. I've mentioned before that I always thought this sounded more like a monster from Babylonian mythology than a "mighty good man." I could see Denzohld the Devil-King with his army of goat-fish, breathing fire and wielding a barbed whip in his epic battle with Marduk. Further discussion led to a few additions, and now I have a Peryton RPG monster for you:


Tuesday, December 13, 2011

Miscellaneous Updates

'Kay, so here's some stuff that's going on:

We stopped by the North Coast Gamers Holiday Game Bash last weekend but weren't able to hang around as long as we would have liked. Still, it was a fun visit and we had a good session of Walk the Sprial.

There was an overall positive review of Peryton RPG over at Trollish Delver, complete with a wacky troller who apparently doesn't know the difference between Tom and me.
http://trollishdelver.blogspot.com/2011/12/peryton-fantasy-role-playing-game.html

Glow World, the second part of Tom's Quest for Trollstar is out too. It's an adventure for the New Khazan setting.
http://rpg.drivethrustuff.com/product_info.php?products_id=97058

Tom has posted several installments of Trolls Upon Trolls, a series of monster write-ups for T&T. So far, he's got a Lope Troll, a Cave Troll, a Chaos Troll, and a Sea Troll. Readers are warned that these links are pure, unfiltered Tom. Enjoy in moderation.

Over on Google+, We've created a page for Peryton RPG.
http://plus.google.com/109670738359423897568/

It Came from Beyond the Stars, by Scott Malthouse, is out at DriveThruRPG and has already earned one good review.
http://rpg.drivethrustuff.com/product_info.php?products_id=97555

Over at Troll Hammer, Paul Ingrassia has reviewed Tom's Under the Sundered Moon adventure (T&T, of course.)
http://trollhammerpress.blogspot.com/2011/12/t-supplement-under-sundered-moon-redux.html

Wednesday, November 09, 2011

Carnage in Wonderland

My October was muted and dreamy, as it should be. While Halloween was a factor, lots of those dreams were also swirling around my plans for the upcoming Carnage 14. Despite some anticipated hitches, the preparation fell together rather easily. In between, I had also been entertaining myself by "checking in" on Facebook at various graveyards, shovel stores, occult bookstores and, once, "the Pawtuxet bungalow." I don't think anybody ever noticed but, in some ways, that made it even funnier. Have I filled in enough text to get past this picture yet? The ideal place to take it from would have been a little ways back, but since that would have put me in the middle of a busy street, I -- oh, here we are!

Wednesday
We took off early because Mike & Kelly were flying into Syracuse in the afternoon. I spent some time polishing off my notes and then sat back to enjoy the ride. Nothing much of note happened on the way, landing the four of us in a quaint old building in Little Falls, New York after a fancy dinner in a restaurant that looked like something out of The Godfather. A clock mysteriously fell off the wall. Tom has since decided that it was a train. Seems likely that it was something like that, but nobody heard a train at the time, and there hadn't been anyone nearby when it fell. Anyway, you can read all about the not-quite-spooky incident and the subsequent reenactment over at his blog. Apart from some unsettling dreams about demonic possession, I had a good night.


Thursday
I love the drive through New York and Vermont, but there's not much more to say about it than I've said in previous Carnage posts. At the resort, we checked in, got settled, and headed out to the lobby to hook up with our friends, after which we had a reunion dinner at Leda's. But all that is just the introduction. It's how you get to Andre's Thursday night horror session. This year he was back to good old Call of Cthulhu, none of that fudgey stuff. As before, it was in the closed-off pool room, complete with professional lighting and sound effects, and this time there was even fog. The scenario, Horror at Harwicke Castle, was great. I'm not allowed to say much, but there was a haunted castle with buried secrets and lots of people died. What more could you ask?

The game ran until four in the morning. The lights were all out, so I went to the room, just assuming Tom had moved on as well. When I got back and he wasn't there, I sent him a text message, only to hear the buzzing of his phone on the counter beside me. Oh well.


Friday
I didn't get much sleep that morning with everyone bustling around and Tom showing up and announcing that he had been abandoned on a bench in the bar, so I eventually gave up and got moving. That afternoon, I played Mindwar, a psychic spy/conspiracy setting for Dream Factory, a collaborative storytelling style RPG run by its creator, Benjamin Grant. It was a cool introductory scenario, and I had lots of fun being sneaky and manipulative.

In the dinner break, I found my way to the bar, chatted with lots of people, and finally got a pizza with Monk, Kelly, and Tom. Then it was off to bust ghosts (or rather, marching cards, a grabby mirror, and a gigantified slacker) in Tyler's Girl in the Looking Glass adventure. There was a particularly troublesome multi-part ghost at the end, but my lack of sleep was catching up to me by that point so the details are kind of hazy. Something about an ecto-unicycle. The part I was awake for was lots of fun, though. 

I stopped by my appointed midnight game to let the GM know I was dropping out, and then went to bed. Of course, I knew I'd be missing at least one great party somewhere, but I was wiped out and needed to not be frazzled when I ran my game the next day.


Saturday
After a good night's sleep, I got out the door in time for the lunch-mingling and ate something from the hotel's concession stand. We picked up on some sinister scheming that Tom and Andre had started the night before about a Troll Hoot style get-together for horror games. Other chatter and socializing meandered about. Everyone seemed to be having a good time so far.

There was a bit of shuffling with my event, but it was all handled smoothly. Apparently, somebody glommed up a bunch of tables without telling the organizers that he was going to need more than one, so I and several other GM's were moved into a different room. All my registered players found me and, since I had five out of six seats filled anyway, I really can't complain. This one was called Throne of Gorgudai, but it was really part one of The Other Tower, which you can read all about with a wee clickety-click

I'm a little fuzzy on the dinner mingle-break. I think that's when I got this picture of Ray hosting a tea party, but maybe not. Mostly I was thinking about my next event.


The Other Tower (part two) started fast. In addition to the three guys who pre-registered from the previous session (Steven and John had dropped out to play in that barroom brawl thing - apparently the GM gives you money) I had four last-minute joiners, one of whom I had to turn away because six is really all I can manage. So anyway, full table, and I decided to deviate from my plan a bit. Instead of handing out the fresh characters, I used some of my spare copies. Two of them were the same character as one who had dropped out, and one of them was a copy of someone who stayed in. If you want to know why this made sense, you'll have to read the summary.

The players for both sessions were great, and gave me a lot to build on for future sessions. Also, I got some good rules feedback for the game. Overall I'm very happy with the way it's going and can't wait to get on with the next one. And let me just say one more time, the players were awesome. I'll have to make sure that Carnage always marks some kind of milestone in the story.

I had finished up a little early, so I grabbed my laptop and made notes about the events in the game, hoping to remember as much of it as possible for the summary later. Eventually it got close to midnight, so I wandered over to Andre's Cthulhu Cognac Cave and joined the party. Naturally, Tom was already there, and told me about some girl who sat on his lap and broke the camera. Luckily, the only problem was that the battery door was open, and I was having too much fun to fuss about people sitting on Tom. Anyway, I was there till three or so but I'm not really sure when the party ended.

Sunday
Well, you know. Sunday. Checked out, sat around, did an interview with Tyler which I dread hearing because I'm terrible at these things. When I stopped to talk to Ray, he informed that he was the hot chick. If you've been paying attention, you'll probably get the joke here, but I failed to make that connection at the time so all I could think to say was, "yes you are." Chatted some more, said goodbye, went outside, came back, said goodbye, left for a farewell dinner at Leda's, came back, said goodbye. But finally (sigh) we really did leave and start the long drive through the mountains to Syracuse.

Monday
After a somewhat confusing breakfast, we investigated a few potential horror hoot sites, including the Maplewood Inn, which was such a nice place that it got Tom thinking about turning it into a real convention. At the Knight's Inn, we were fully educated on an exciting feature called, "standard rooms." Before long, it was time to return Monk and Kelly to their home somewhere inside the Syracuse airport.

Tom and I punched in some new instructions to our trusty travel guide, Mavis, and were led through Ithaca to good old Tag's.


We sort of found Tag's by accident after our first Carnage, and it's been a regular stop ever since. After yet another tasty meal accompanied by Shock Top Ale, we were about to head out when Tom spotted a guitar signed by Foreigner and wanted to take my picture next to it.

"I'm not really much of a Foreigner fan. Why do-?"
"Carl."
"Oh, hell yeah. Take my picture."

I don't NEED no instructions to know how to ROCK!
Sooo. Yeah. That's Carnage.


Tuesday, November 08, 2011

Back from Wonderland

Carnage in Wonderland was awesome. It was a fun trip with lots of good friends and great gaming. I'll be updating this blog shortly with all the details, but Tom, speed-blogger that he is, has already got part one of his version up and able, so remember, don't believe his lies.

I can't get over how well the two-part pilot episode of the Walk the Spiral went. I managed to pull off one of my best GM'ing runs ever, but I also had two groups of excellent players without whom it could never have come to life. Like I said, more about that is coming real soon.

Friday, September 30, 2011

Lost in the Barrier Peaks

I run a lot of convention games, and I've noticed some people actually use it as venue for sort of disjointed campaigns, posting the events of each session online and catching new players up at the start. And I'm sure lots of people have tried running campaigns that work along the lines of the TV series Lost, with a group of characters starting off in a limited environment, surrounded by tangled history and tantalizing partial revelations. That being the case, there's nothing magically inspirational about combining those two, but...