"Body like Arnold with a Denzel face," the song goes. I've mentioned before that I always thought this sounded more like a monster from Babylonian mythology than a "mighty good man." I could see Denzohld the Devil-King with his army of goat-fish, breathing fire and wielding a barbed whip in his epic battle with Marduk. Further discussion led to a few additions, and now I have a Peryton RPG monster for you:
Huge Aberration (Unique)
Hit Dice: 19 (199 HP)
Armor Class: 13 (+3 Hide Armor, +2 Natural, -2 Size)
Attack Bonus: +26 melee
Damage: Big Ole Spiky Whip 1d6+14
Special Qualities: 2 attacks
Saves: Fort +17, Ref +8, Will +13
Abilities: Str 39, Dex 14, Con 23, Int 16, Wis 20, Chr 10
One legend has it that Denzohld the Devil-King was once a god who was cast down to the material world for his abominable deeds. Others assert that he was built by a mad wizard or assembled himself spontaneously from the hacked-apart bodies of the fallen in some ancient battlefield. In one saga, popular with modern bards, he was a mighty warrior, a shining exemplar of honor, loyalty, and charity who was betrayed and cursed by a sadistic witch. Whatever his origins, Denzohld is now a mad, twisted creature given to sudden, murderous rages and wild rants.
Denzohld looks like a 20-foot tall, muscle-bound humanoid with a strikingly handsome, somewhat darker-skinned head of normal human size. His voice is deep, smooth, and seductive. In addition to the unsettling disproportion of his head, Denzohld's arms each take the shape of a somewhat smaller humanoid. His right arm resembles a cringing, oily man dressed in black robes, while his left is a woman in a sparkly white catsuit with a punk haircut.
Fire Breath: Denzohld's breath weapon is a 30-foot cone of fire, usable once every two rounds, which deals 10d6 points of damage and allows a DC 17 Reflex save for half damage.
Spell-Like Abilities: (1/day) Ghoul Touch, Animate Dead, Fear, Confusion