We got up and got moving at a leisurely pace, even pausing to make reservations online instead of calling on the road. We were staying at the Red Roof Inn this time instead of the official BASHCon hotel, mostly because of a better location away from the jam-prone intersection. After lounging a bit, we headed over to the university to pick up our badges. Tom brought a plastic baby from when he taught CPR or something to hold Jerry’s place in line.
I was finished so early that, when I reflexively wandered into the exhibit hall, it still hadn’t opened. I was eventually escorted out after asking someone where Tom’s game was going to be. I heard them reprimanding the guy watching the door as I left. I felt sorry for him; anyone can kick the peg-leg out from under a pirate, but it’s impossible to control access to your space with all these ninja running around.
I’m almost glad we don’t have Del Taco in Cleveland. Much as I’ve come to love it, part of its charm is that it's a midnight treat to look forward to every year at BASHCon.
Our first game on the agenda was Stay Alive, Jerry’s experimental zombie horror variant of Tunnels & Trolls. Paul joined us again, along with Alex and Andrew, both of whom we had gamed with before at BASHCon, and Trevor and one other guy whose name I didn’t catch. We played ourselves, gaming at BASHCon late at night when the zombie outbreak hits. This was more fun than I expected it to be, especially when Tom agreed to a plan and then changed his mind after we all split up. Yeah, we split up, but it worked! Jerry has more to say about the event in his blog.
Happily, we didn't follow up by going to Michigan. Less happily, nobody showed for Shadows of Silver Cove. Tom hadn't scheduled anything for the afternoon, so we wandered around the place until the auction caught our eyes. I picked up a copy of Legion of Gold for two dollars. The Bill Willingham cover alone was a prize to me. Tom made Jerry spend more money than he should have on a dice tray, and came back with some sort of Judges' Guild space mapping thing which he hasn't opened yet, and a mangled Africa supplement for an Indiana Jones game.
It's probably best not to speak of the evening's Call of Cthulhu games. After that, DEL TACO!
Jerry's 2E AD&D game, "Ninja Dawn on Pirate Island" was my favorite of this year's events. It was a pretty simple plot, but somehow it just made me happy. We were pirate hunters who captured a ship destined for an island where drow were buying slaves, and that's about all there was to it. The pirate captain was named AquaFox, in honor of the aforementioned bet. I played a halfling cleric/thief and got to do a lot of sneaky backstabby stuff in combat, even taking out the eponymous ninja among a squadron of drow and their pet spiders. There were a couple of kids in the group too, which is always cool to see. Well, not always, but these particular kids were cool.
I'm tempted to write up a separate entry about my fondness for 2nd Edition AD&D and about the bizarre hostility towards it that you'll see in an outspoken bunch of gamers who adore the very similar 1st Edition, but I should probably resist that urge. Instead, here's AquaFox with the miniature used to represent his piratical namesake. And Jerry. He's not a miniature.